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StarCraft II: Wings of Liberty is a military science fiction real-time strategy video gamecurrently under development by Blizzard Entertainment as a sequel to the award-winning1998 video game StarCraft. The game is being developed for concurrent release on Microsoft Windows and Mac OS X. StarCraft II is split into three installments: the base game with the subtitle Wings of Liberty, and two expansion packs, Heart of the Swarm and Legacy of the Void.
On May 3rd, 2010, publisher Activision Blizzard announced that Wings of Liberty will be released worldwide on July 27, 2010.[7][8][9]
Set in the 26th century in a distant part of the Milky Way galaxy, the game is built around three species: the Terrans, human exiles from Earth; the Zerg, a race of insectoid genetic assimilators; and the Protoss, a species with vast psionic power. Wings of Liberty will focus on the Terrans specifically, while the expansions Heart of the Swarm and Legacy of the Voidwill focus on the Zerg and Protoss, respectively. The game is expected to be set four years after the events of StarCraft: Brood War, and follow the exploits of Jim Raynor as he leads aninsurgent group against the autocratic Terran Dominion. The game will include old charactersfrom the original game, as well as introduce new characters and locations to the franchise.
StarCraft II: Wings of Liberty features approximately the same number of units as the original game.[25] Some units from the original game are returning, some featuring new upgrades and abilities. For example, the Protoss Zealot, a melee unit from the original game, now has the ability to dash forward and quickly reach nearby enemies as a refinement of their speed upgrade from the original. Other units have been replaced or removed entirely.[26][27] Other changes to unit design have been inspired by story events in StarCraft and its expansion, Brood War, replacing old units with new or renamed versions which sport different attributes and abilities.[26]
Units in StarCraft II have new abilities, compared to the original, that encourage more complex interaction with the game environment. Among these are the inclusion of units that can traverse varying levels of terrain,[19] or have the ability to teleport short distances.[26] Some Protoss units can be warped in to pylon-powered areas using the Warp Gate, a slight modification of the existing building called the Gateway.[26][28]StarCraft II's campaign will also have exclusive units which would only be playable in the campaign and not in the regular multiplayer mode (though they are available for map makers to use in custom maps). These mostly consist of units which have been scrapped from development such as the Terran Cobra as well as various returning units from the original StarCraft such as the Terran Wraith and Vulture.[29]
A major new addition to the map-making community is going to be the StarCraft II Marketplace where high quality maps will be sold for a small fee as "premium maps" over Battle.net. The mode of payment has not yet been announced.
Dustin Browder has mentioned that even maps like player-created DotA (Defense of the Ancients) in Warcraft III would not meet the quality requirements to be branded as a premium map.[30][unreliable source?]
Galaxy Editor[citation needed] replaces the StarEdit as StarCraft II's campaign editor. It will be more sophisticated than StarCraft's StarEdit andWarCraft III's World Editor for creating custom maps and mods. Units from the original StarCraft not in the multiplayer version of StarCraft II, along with units and abilities that were scrapped during the development process, will be available in the editor.[31] Chris Sigaty, Lead Producer, has also stated that the editor will give players the ability to create RPG, Hero-type units and structures resembling those from WarCraft III.[32] At Blizzcon 2009, Blizzard demonstrated a build of the Galaxy Editor showcasing its capabilities, such as the ability to customize the user interface to include features such as the Item system from Warcraft III. Blizzard also commented that it would like to include a third-person style perspective for missions though it may not be in the final build.[33] Galaxy Map Editor has been released into beta and will be fully available at the game launch.
The campaign storyline of StarCraft II takes place four years after StarCraft: Brood War,[34] and features the return of a number of characters from the original series; including Zeratul, Arcturus Mengsk, Artanis, Sarah Kerrigan, and Jim Raynor. Players will also revisit the original series' worlds, like Char, Mar Sara, and Braxis; as well as new worlds, such as the jungle planet Bel'Shir. It has been confirmed that theXel'Naga, the ancient space-faring race responsible for creating the Protoss and the Zerg, will play a major role in the story.[21]
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